However, you can use the following quick setup as a starting point for
future projects and adapt each case's settings.
6.7.1 Quick setup for render with Eevee
To render a scene in Eevee, we have to consider a few details regarding
renderer. You need special attention to:
Indirect Lights: Eevee can't generate indirect lights from light
sources alone. We have to use probes to calculate indirect
bounces.
Reflections: Another feature that you will have to emulate with
probes are reflections from glossy surfaces.
Environment lights: With Eevee, you won't get shadows from
HDR maps used as the background (Environment texture). One of
the best choices to replace HDR maps is an Area Light.
Light bleed: A problem that you may encounter in projects
rendered with Eevee is light bleed. That might appear due to
several factors like 3D models with walls that don't have any
thickness or shadows settings.
As a first step for the scene, you should add an Area Light that will work
as an environment light. Since Eevee doesn't support shadow casting
from HDR maps, an Area Light is a great option to use in the
background.
Using the rotation and move shortcuts, place the light source in the
scene's background, far away from the model. Use the light settings to
increase the size of that Area Light until it became larger than the model.